Monday, 21 May 2018

Duckman: The Complete Seasons 1-4: DVD Review

Duckman: The Complete Seasons 1-4: DVD Review


Rating: M
Released by Madman Home Ent

Running from 94 to 97, this adult animated cartoon was a crude blast of fresh air.
Duckman: The Complete Seasons 1-4: DVD Review

Confined to late night BBC viewings in the UK, the titular Duckman was a private eye (played by Jason Alexander) who had more of the self-hating vibe than you'd expect.

With the set comprising some 70 episodes and some great special features, including commentary and animatics, there's definitely a feeling of the full Duckman experience that's worth dwelling on.

And with an extremely high profile guest cast list, there's lots of "that sounds like" moments to be had as well.

But it's in the scabrous tales and the mocking of private eye conventions and tropes that Duckman flourishes, painting everything with a crude afterglow that's hard to deny. And it's funny too - Alexander gives his all to Duckman and the ludicrous situations he finds himself in.

Funny, crude and amusing before South Park et al made it fashionable, Duckman's Complete Seasons are well worth owning if you've even serious about what animation means.

Sunday, 20 May 2018

Phantom Thread: DVD Review

Phantom Thread: DVD Review


In 1950s post-war London, Paul Thomas Anderson's latest aims to shine with sleek production values, a pitch-perfect soundtrack from Radiohead's Jonny Greenwood and Daniel Day-Lewis' swansong in acting.
Phantom Thread: Film Review

And yet, the chilly Phantom Thread fails to emotionally engage the viewer with its tale of control, powerplays and a decidedly uncomfortable central relationship.

Day-Lewis is renowned dressmaker Reynolds Woodcock, a fashion icon, and confirmed bachelor who welcomes women into his life as muses, then discards them when they reach the end of their usefulness.

Escaping to the country after delivering a dress, Woodcock meets waitress Alma (Krieps), whose entrance into his life is marred by a clumsiness that juxtaposes his own precision. Taken with her, Woodcock finds new inspiration in her shape and is consumed with the creative joy a muse brings.

However, Alma is strong-willed and refuses to bend to his more curious edges, setting up a conflict that has ramifications for the Woodcock house and empire.

Phantom Thread: Film Review

It's fair to say that Anderson's Phantom Thread has an icy chilliness that some will find engaging, and others will find dis-engaging.

Sumptuously shot, delicately woven, this psychological battle of wills plays out on a frosty background that seems oddly contemporary despite its period setting.

While Day-Lewis' Woodcock is a relatively spiteful enigma, whose insouciance and desire for perfection irritates, Alma's desire to be part of this world and to be the woman who changes the man for the better is a universal theme in all relationship dramas.

Orbiting the pair of them is the Oscar-nominated Lesley Manville, as Cyril, Woodcock's sister and administrative arm of the empire. With relatively little dialogue and the nuance of minor actions throughout, Manville brings a thaw to proceedings as Cyril goes on her own arc.

Phantom Thread: Film Review

But it's Krieps who engages the most here - going from doe-eyed would be suitor to woman determined to get her own way (elements of MacBeth and Lady MacBeth's Florence Pugh spring to mind), her character is one that feels like a reaction of the MeToo movement, a woman whose desires won't be thwarted by a creative fragile apparent genius.

And yet, despite the strong performances, Phantom Thread itself remains somewhat of an enigma, a curio of a film that never quite hits any emotional resonance and feels like you, the audience, are watching a game of chess and consequent strategies from afar.

It's a distant piece, and with its meticulous edges, feels a little too crafted for general consumption. It may be sumptuous, but it's never bewitching at the level it should be. Everyone's functioning at the top of their game, and the pieces are there, but the emotional core of where Phantom Thread should be feels hollow and unconnected and uninviting to anything else. 

Saturday, 19 May 2018

Spacejacked: PS4 Review

Spacejacked: PS4 Review


Developed by Rotten Mage
Platform: PS4

There's something about 8-bit gaming on the PS4 console.
Spacejacked: PS4 Review

It's a perverse pleasure, a throwback to when things were simpler, and inevitably, rather than being how the game looks, it's all about how the game plays.
(Though admittedly, it is a little bit about how the game looks too.)

Rotten Mage's tower-defender style shoot-em-up is a simple pleasure, a bitesize game that hilariously fills out with its roster with a hero called Dave.

Set on a spaceship with invading aliens, Dave, who frequently lets you know didn't sign up for this, is called on to save the day.
Jumping from area to area, putting up turrets (choice - laser, gun or stasis field - or all three), Dave's job is to stop the baddies from overwhelming the main engines.

Dave's able to assemble and reassemble turrets in different locations, or build others when enough metal (the in-game currency) is collected to do so. But the trick is to set up the defences and get ready before a timer introduces the waves of attackers.
And then potentially, to disassemble and reassemble in other arenas when waves come in...
Spacejacked: PS4 Review

As Dave deals to the baddies, members of the spaceship are freed from their kidnappers, and offer different kinds of help.
One offers to upgrade blasters, another turrets and another gives him the chance to venture out in a spaceship and collect metal in a mini-game.

To say Spacejacked has a retro charm is to smother it in faint praise.
It's very playable, has 20 levels and really is quite easy to get through - replayability is perhaps more of an issue than you'd realise until later on.

But there are endless survival modes and other challenges as well - there's enough to do in the game if you want to just kick around.

Much like Bro-Force, the graphics are perfectly adorable and also silly as well.
There's charm aplenty in the game, and levels tax you with their commitment to strategy - you can't just wing it, unless you fancy playing a very short campaign.
Spacejacked: PS4 Review

The game never stutters even when the screen's overloaded with creatures, and the guns are going all blazing. There's certainly an addictive touch to the game as well as the fact that it embraces bitesize plays, if you just want to kick back and chill for a bit.

There are challenges within Spacejacked, but the whole thing is never overly challenging - level fails are usually dealt with quite quickly if you're prone to learning.
Ultimately, Spacejacked is a lo-fi indie treat, a reminder that big isn't necessarily better - it's endlessly playable and admirably cute.



YOSHIMITSU THE HONORABLE NINJA PLAYABLE IN SOULCALIBUR VI

YOSHIMITSU THE HONORABLE NINJA PLAYABLE IN SOULCALIBUR VI

YOSHIMITSU THE HONORABLE NINJA PLAYABLE IN SOULCALIBUR VI

BANDAI NAMCO Entertainment Europe is pleased to announce the presence in SOULCALIBUR VI of Yoshimitsu, the most famous cross-over character. SOULCALIBUR VI will be launched in 2018 for PlayStation®4, Xbox One and PC Digital.


The Manji clan's village was located at the bottom of the Holy Mount Fuji. Unfortunately, the clan was destroyed by the ire of a powerful warlord. As the lone survivor, Yoshimitsu, dedicated his life to his clan's martial arts. With his excellent swordsmanship, he was the greatest swordsmen of his time!

SOULCALIBUR VI will be launched in 2018 for PlayStation 4, Xbox One and PC Digital. For more information about the game and other products from BANDAI NAMCO Entertainment Europe please visit:https://www.bandainamcoent.eu, follow us on Facebook at https://www.facebook.com/BandaiNamcoEU, or join the conversation at https://www.twitter.com/BandaiNamcoEU.

SoulCalibur VI will showcase at Battle Arena Melbourne 10 at Melbourne Convention and Exhibition Centre on the 18th to 20st of May. Be sure to come down and check it out!

NEW DETAILS AND SCREEN SHOTS ON CHARACTERS, BOSSES AND LOCATIONS FOR CODE VEIN

NEW DETAILS AND SCREEN SHOTS ON CHARACTERS, BOSSES AND LOCATIONS FOR CODE VEIN

NEW DETAILS ON CHARACTERS, BOSSES AND LOCATIONS
FOR CODE VEIN 

Today, BANDAI NAMCO Entertainment Europe introduced two new characters, a new location as well as bosses for the upcoming action-RPG CODE VEIN™.

Yakumo is revealed as a new buddy character. He proves to be an experienced fighter who positions himself in front of the enemy to protect his allies. The Drain Attack, which is performed by his Hounds, makes him a strong companion. Back in the past when he was still human, Mido used him for his cruel experiments. This is why Yakumo despises him even today. Emily Su is also introduced as another new character. She formed a deep bond with Yakumo, because, just like him, she was trapped in the military facility where Mido experimented on her. After she was separated from Yakumo by the Great Collapse, he sets out in search of her.

Moreover, the City of Falling Flame is unveiled as a new location. This city is left in ruins and haunted by an eternal fire. This threat turns everything that is left into ashes. The Thorns of Judgment wind their way through the whole city and players have to avoid obstacles like huge walls of flames and therefore explore everything carefully. The Lost called Blazing Radical, who reminds of a knight, is not the only creature that hides in the flames.

Apart from that, the Successor of the Claw is revealed as a major boss in CODE VEIN. It is a fearsome creature that covers its face with a mask and wields a terrific, burning sword. That's why it is up to the player to always be on guard and avoid its sweeping attacks. Also, this boss can burn the player if he gets too close to his claws and its two tails.

CODE VEIN is a third-person action RPG that set players into the role of a Revenant. These immortal soldiers were created to counter the threat of mankind that appeared after the Great Collapse, a catastrophic event eradicating most of the population. By injecting human corpses with the Biological Organ Regenerative Parasite, they were brought back from the dead, gaining superhuman capabilities and the ability to revive after death as long their heart stays intact at the cost of losing their memories. Players are tasked to embark into the world with a companion picked from the various residents of Vein to uncover their memories and an exit out of this new demented reality.

CODE VEIN will be available for Xbox One, PlayStation®4, and PC via STEAM® in 2018. For more information about the game and other products from BANDAI NAMCO Entertainment Europe please visit:https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoEU, or join the conversation at https://www.twitter.com/BandaiNamcoEU.

Friday, 18 May 2018

Win a copy of State of Decay 2 on Xbox One!

Win a copy of State of Decay 2 on Xbox One!


To celebrate the release of State of Decay 2, you can win a copy of the game!

About State of Decay 2

The next installment in the critically acclaimed “State of Decay” franchise immerses you in an all-new, multiplayer zombie survival fantasy.

Win a copy of State of Decay 2 on Xbox One!The dead have risen and civilization has fallen.

Not even the military could stop the zombies, and now it's up to you to gather survivors and build a community in a post-apocalyptic world. You choose where to build your base, develop your characters’ abilities, and manage resources in a world where every decision matters, and where you define what it means to survive.

Play solo or team with up to three friends in co-op multiplayer to explore an open world filled with dynamic zombies, human enemies, and the valuable gear necessary to keep your community alive.

“State of Decay 2” is an Xbox Play Anywhere title, meaning a single digital purchase of the game on Xbox One or Windows 10 PC will include the other version at no additional cost.

Features: Experience the Ultimate Zombie Survival Fantasy Game: Play as an entire community — each survivor in the game is their own person, with a unique mix of background traits, skills, and attitudes that determine what they can do, what they want, and what they are willing to do to get it. Use your community’s unique array of individuals to forge a path through the game that is personal to you. Your choices shape the identity of your community, ensuring that no two stories are alike and remember – once you lose a survivor, they’re gone forever thanks to the return of permadeath in “State of Decay 2.” Explore an open, simulated world filled with dynamic zombie and human enemies, friendly survivors to recruit into your community, and valuable resources and gear necessary to keep your people alive.

Survive Together with Four-Player Co-op Multiplayer: Play solo, or for the first time ever in the “State of Decay” franchise, with up to three of friends in co-op multiplayer where each player maintains command of their own personal community and roster of characters. Invite friends to join your game, or drop into theirs. Work together as you explore the deadly post-apocalyptic open world, make decisions with long lasting consequences, and look out for your fellow survivors while sharing the rewards of your accomplishments.


Deep RPG Progression: Develop each survivor's traits and skills to improve their capabilities and strengthen your community. Collect resources to build and fortify your base, unlocking crucial new facilities and valuable community options along the way. Elevate your favorite survivors to leadership roles in your community by heeding their advice and completing their goals, and unlock new community benefits and objectives that suit your leader’s ideals. Manage the relationships and goals of your survivors to build a strong community that has a lasting impact on the future of your world.

To win a copy, all you have to do is email  your details to this address: darrensworldofentertainment@gmail.com or CLICK HERE NOW!

Please label your entry DECAAAAAAAAAAAY

Competition closes June 1st

Call of Duty: Black Ops 4 details revealed

Call of Duty: Black Ops 4 details revealed



It’s time to soldier up because Black Ops is back! The series which has become the most played in Call of Duty® history as well as a cultural phenomenon around the globe returns October 12th with the release of Call of Duty®: Black Ops 4, a gritty, grounded, all-out combat experience.

Black Ops 4 raises the bar for Multiplayer mode that increases tactical gameplay and player choice, along with the biggest Zombies offering ever with three full experiences at launch, and Blackout, where the Black Ops universe comes to life in a massive battle royale experience featuring iconic characters and locations from all four Black Ops games in a one-of-a-kind offering that is uniquely Black Ops. Published by Activision and developed by award-winning studio Treyarch, Call of Duty: Black Ops 4 transforms the established universe played by hundreds of millions of fans with the largest gameplay experience ever created in the series.

Call of Duty: Black Ops 4 is scheduled for release on PlayStation 4, Xbox One and PC on October 12th. Fans can pre-order now and get access to the Call of Duty: Black Ops 4 Private Beta*. Black Ops 4 for the PC delivers a fully-optimised experience, which for the first time in Call of Duty’s history will be available exclusively on Battle.net, Blizzard Entertainment’s online gaming service.




CALL OF DUTY: BLACK OPS 4 DELIVERS GAME CHANGING EXPERIENCE
WITH DEEPEST, MOST ENGAGING CALL OF DUTY EVER

With More than 200 Million Players to date,
The Black Ops Series Returns with All-New Blockbuster October 12th

Call of Duty Partners with Blizzard Entertainment to Bring Black Ops 4 to Battle.net

Pre-Order Now and Receive Access to the Call of Duty: Black Ops 4 Private Beta

Global Livestream Community Event Caps Biggest Call of Duty Reveal Ever



Black Ops 4 gives our community more ways to have fun with their friends than anything Treyarch has ever created and introduces meaningful innovations to every element of the game, including next level tactical team-based multiplayer, the biggest zombies offering yet and Blackout, where the largest map in Call of Duty history brings together the rich universe of Black Ops,” said Rob Kostich, EVP and GM, Call of Duty. “More than 200 million players have called Black Ops home, and they’ve played for more than 15 billion hours. This is an incredible community that has inspired the development team to take their innovative gameplay design to new heights.” 

Call of Duty: Black Ops 4 is scheduled for release on PlayStation 4, Xbox One and PC on October 12th. Fans can pre-order now and get access to the Call of Duty: Black Ops 4 Private Beta*Black Ops 4 for the PC delivers a fully-optimised experience, which for the first time in Call of Duty’s history will be available exclusively on Battle.net, Blizzard Entertainment’s online gaming service.

The game was revealed earlier today in a livestreamed community event broadcast worldwide across 10 languages, as Activision and Treyarch unveiled an unprecedented first look along with a trove of detailed game information.

Call of Duty: Black Ops 4 features gritty, grounded, combat, along with new levels of customisation and tactical gameplay, and a variety of new weaponry, maps and modes for the ultimate Black Ops multiplayer experience. The game features the return of the iconic Pick 10 system, along with a series of innovations in weapon controls, combat flow, health regeneration, and player movement. Black Ops 4 goes deeper than ever before into the fiction of multiplayer, where players will explore the world of Specialists – who they are, why they exist, and what battles they fight together – while mastering their gameplay through solo and multiplayer combat experiences. Black Ops 4 features a combination of new and returning Specialists, each with their own unique weapons, equipment and playstyles. Players will be powerful alone, but devastating as a team working together. 

Black Ops 4 is by far the most ambitious title our team has ever created,” said Dan Bunting, Co-Studio Head, Treyarch. “At its core Black Ops has always been about challenging convention and boldly taking our gameplay in new directions. With Black Ops 4, we’ve designed an experience for all play styles and skill levels from casual to competitive. It brings a layer of tactical depth that rewards players for mastery, and just feels so good to play.” 

Celebrating the 10-year anniversary of the original Call of Duty ZombiesBlack Ops 4 also debuts an entirely new and unprecedented Zombies experience that’s the biggest Day One offering in franchise history – with three fully-featured Zombies experiences at launch – IXVoyage of Despair and Blood of the Dead. With immersive new adventures, a brand-new cast of characters and a nefarious new enemy, Black Ops 4 Zombies will feature the deep gameplay and easter eggs that the rabid community of fans devours. It also includes the most customisable action to-date, new systems for creating and completing community challenges, and social systems designed to connect players. Black Ops 4 also reintroduces difficulty levels and an in-game tutorial to onboard new players to the Zombies universe, while giving hardcore players the option of ratcheting up the challenge. Additionally, Zombie Rush is a brand new mode that streamlines the gameplay experience, introducing enticing new challenges to grizzled veterans, while creating a whole new tempo of gameplay for newcomers.

In addition to unveiling Multiplayer and Zombies in today’s world premiere, the team also introduced Blackout – the new battle royale-style experience that combines Black Ops’ signature fast, fluid, guns-up combat, with fierce new levels of survival competition across iconic Black Ops settings re-imagined at a colossal scale. Blackout is an experience unlike any other game or mode in Call of Duty history, where players will have to scavenge, strategise, compete and survive to win. Featuring the largest map ever built in Call of Duty – 1,500 times bigger than Nuketown – Blackout thrusts players into a collision course as they play as classic characters spanning the history of the Black Ops series including the original Call of Duty Zombies Origins cast. Battling solo or in teams, players will engage in diverse combat complete with ground, air and sea vehicles across a gamespace unlike anything ever in Call of Duty. Players will encounter fan-favourite Black Ops map locations and call upon a massive arsenal of Black Ops weaponry and equipment as the winner-takes-all action creates a new way to play Call of Duty.

“The Black Ops community means everything to us, so we knew in order to deliver something really special for our fans like Blackout, with the biggest map we’ve ever created in Call of Duty, we had to push ourselves and our tech to the absolute limits,” said Mark Gordon, Co-Studio Head, Treyarch. “The same goes for our PC community. They have inspired and fueled us to set a new standard on PC across every aspect from dedicated servers and security to full optimisation and polish that’s worthy of both Black Ops and Battle.net.”

For the PC, Treyarch is co-developing with Beenox, who together are working closely with Blizzard to optimise Black Ops 4 for Battle.net. Black Ops 4 represents the largest development team assembled for a PC title in the series. Black Ops 4 on PC will have uncapped framerate, 4K resolution and HDR, support for ultra-wide monitors and the ability for players to extensively customise the performance and visual quality for their specific hardware. In addition, players will be able to select from pre-set control options, including options for left-handed players, or fully customise the keyboard and mouse controls to their preference. In addition, Treyarch and Beenox worked closely with the team at Blizzard to incorporate Battle.net’s social systems, security, and server stability into Black Ops 4, to prepare for the release on Battle.net on October 12.

Call of Duty: Black Ops 4 is published by Activision, a wholly-owned subsidiary of Activision Blizzard (NASDAQ: ATVI), and developed by Treyarch with additional development support from Raven Software and PC development with Beenox. For more information and the latest intel check out: www.callofduty.comwww.youtube.com/callofduty and follow @Treyarch and @CallofDuty on Twitter and Instagram and Facebook.

About Treyarch
Treyarch is an award-winning video game studio, driven by the desire to create epic gameplay experiences that are enjoyed by as many video game fans as possible. It is an approach that has helped to make the studio behind the Call of Duty: Black Opsseries of games, an industry-leading developer. Call of Duty: Black Ops set an entertainment launch opening record upon its release in 2010 and continues to be one of the best-selling games of all time, according to NPD and GfK Chart-Track; Call of Duty: Black Ops II set world-wide launch day records; and the studio’s most recent Call of Duty: Black Ops III held the biggest entertainment opening weekend of 2015, and was the #1 console game globally for the calendar year. Additionally, Treyarch is the birthplace of Call of Duty’s Zombies. Treyarch is wholly owned by Activision.

About Blizzard Entertainment
Best known for blockbuster hits including World of Warcraft®, Hearthstone®, Overwatch®, the Warcraft®, StarCraft®, and Diablo® franchises, and the multi-franchise Heroes of the Storm®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment's track record includes twenty-one #1 games and multiple Game of the Year awards. The company's online gaming service is one of the largest in the world, with millions of active players

About Activision
Headquartered in Santa Monica, California, Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company's website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing's expectations, plans, intentions or strategies regarding the future, including statements about the expected release date, pre-orders, features, functionality and gameplay of Call of Duty: Black Ops 4, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing's actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard's most recent annual report on Form 10K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations. 

*Actual platform availability and launch date(s) subject to change. Beta may begin on different dates for each platform. See www.callofduty.com/beta for more details. Minimum Beta duration is 3 days. Limited time only, while beta codes last, at participating retailers. Internet connection required.

†Sales and/or downloads, based on internal company records and reports from key distribution partners.



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