Game Review: Red Faction: Armageddon
Red Faction Armageddon
Released by THQ
It's off to the red planet we go for this fourth instalment in the Red
Faction series - which I have to admit to having never played before.
50 years after the events of Red Faction: Guerilla, you control Darius Mason
on the wilds of the planet in 2170 in this third person shooter.
The aim is to track down a group known as the Cultists, led by Adam Hale,
who've taken out a Terraformer and plunged your race underground. As you
negotiate your way underground and briefly on the surface, you face threats from
said Cultists as well as numerous bugs and other baddies, hellbent on turning
you into history.
While the action is fairly standard and sees you pretty much unable to roam
too freely (a GPS can help with your quest if you end up getting a little lost
and unsure of where to go when facing marauding attacks from hordes of creepy
crawlies), this is still pretty playable stuff.
A clever addition is the option to repair structures you inadvertently - or
deliberately - destroy while in your quests - thanks to a glove you wear. It's a
neat visual touch as well and helps you realise that sometimes, the solution can
literally appear in front of your very eyes.
Furthermore, a magnet grappling gun gives you the option to haul structures
around and makes wandering around underground a little more fun as well as
giving you the chance for wanton destruction - outside of killing the baddies.
But you have to be smart on how you use this - cause after all, remember you're
Red Faction Armageddon is certainly playable and there's plenty to do; it's
no mean thing to say it's disposably good fun and will see you wasting hours on
end as you scoot around doing your thing and trying to save the day. It's easy
to control and immerse yourself in and with a couple of other options available
once you've finished the main game, it's got a shelf life beyond the average
third person shooter games.